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61. Sticky:Dev Blog: Probe Scanning and other Goodies for Odyssey - in EVE Information Portal [original thread]
Good work! But how about the POS revamp!? !? !? CCP will never do it? we dont need new faction POS sticks...(although it is a good adition to balance the fuel, and ICE fix) New players will keep saying "WTF" everytime they see or try to use a POS...
- by Alx Warlord - at 2013.05.28 16:07:00
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62. Sticky:[Odyssey] Small Navy Cap Boosters - in Player Features and Ideas Discussion [original thread]
Hey fozie when are you going to do this? https://forums.eveonline.com/default.aspx?g=posts&t=228586&find=unread Wasn't you guys having truble on balancing Hibrids? The cap boosters are fine, go iterate something else ;)
- by Alx Warlord - at 2013.05.27 23:05:00
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63. How should CCP remove the new launcher? - in Player Features and Ideas Discussion [original thread]
It only need some iteration to make it more agile. But for now it is already good. I approve! Maybe it can reach the awesome status....
- by Alx Warlord - at 2013.05.23 06:12:00
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64. Just got podded.. - in Test Server Feedback [original thread]
I think Death should have consequences, but I think that you guys should reduce the clone price ( since dust clones are really cheep.) But you should increase the time between getting poded and returning to life. Make it a 1 minute penalty, with a...
- by Alx Warlord - at 2013.05.22 16:25:00
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65. Sticky:EVE Launcher update on May 21, 2013 - in EVE Information Portal [original thread]
I'm having no Issue with the new Launcher, I really apreciated it! way better then the last one! Although, there is a thing that bothers me since the last one, can I have an option in the Launcher to lauch eve and as soon as it pops up, it gets ...
- by Alx Warlord - at 2013.05.22 06:34:00
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66. Just got podded.. - in Test Server Feedback [original thread]
OK, I have to point this.... How come the camera drone keeps sending information to the pilot? and how come we can see our own dead boddy, if we are dead? it is something really akward... In the captains quarters, lets assume that there is also ...
- by Alx Warlord - at 2013.05.20 07:55:00
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67. New Wormhole Jump Animation - in Test Server Feedback [original thread]
I watched it many times, and I have a sugestion. Move the camera towards inside the WH when entering, and when exiting move it out back to the ship and the WH exit.... This will give a better feeling of going trough a "3D portal". The Effects of...
- by Alx Warlord - at 2013.05.20 07:29:00
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68. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
Zelfor wrote: Wormhole resident here... Scanning is an integral part of living in wormholes, and I applaud an efforts to take the pain out of scanning while retaining the element of skill and reasonable effort. The changes thus far are mostly...
- by Alx Warlord - at 2013.05.17 23:03:00
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69. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
So you guys plan on putting 8 probes??? It in fact doesn't make that huge diference on probing you know? The 7 probes is a sweet way to get a good geometry, and for the feature to be balanced, 7 or 8 would have to have the same strenght. So logica...
- by Alx Warlord - at 2013.05.17 22:53:00
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70. Sticky:[Odyssey] X-L Weapons Balance - in Player Features and Ideas Discussion [original thread]
phalanx III wrote: CCP Fozzie wrote: Tarithell wrote: Why so much hate for Gallente, also is this applied to titan guns too? It's to the guns themselves so yes it applies to titans. ...He said while smiling uncontrollably. Is thi...
- by Alx Warlord - at 2013.05.17 22:12:00
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71. Sticky:[Odyssey] X-L Weapons Balance - in Player Features and Ideas Discussion [original thread]
Fozzie, I think that you should read this: https://forums.eveonline.com/default.aspx?g=posts&t=228586&find=unread This is something really interesting that you could have a good use for it. It is realted to caldari and galente.
- by Alx Warlord - at 2013.05.17 21:55:00
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72. About PODs! More death! More destruction. - in Player Features and Ideas Discussion [original thread]
Since CCP is starting to reduce the clones prices, and will reduce even further, how about to increase the treath on these clones or reduce? -Make the POD have a a chance to get destroyed with the ship. ( this chance could be proportional to the ...
- by Alx Warlord - at 2013.05.17 05:37:00
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73. Sticky:[Odyssey] Clone Costs - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Quote: CCP Rise - Why did you not remove them completely? I'm with you. We talked about it a lot here, and we all would rather make this system better than strip it out completely. I know this is a careful first step, but ...
- by Alx Warlord - at 2013.05.16 17:13:00
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74. A Real R & D System - in Player Features and Ideas Discussion [original thread]
monkfish2345 wrote: maybe we could call these new items tech 3. and have a lottery which handed out blueprints for the new items. ? T II BPO in lottery is one of the greatest **** ccp have ever done. And I really can't understand why they do...
- by Alx Warlord - at 2013.05.16 16:56:00
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75. Evolving Incursions towards Outbreak - in Player Features and Ideas Discussion [original thread]
This is a really good Idea for a new feature!! also congratulation for the good text!
- by Alx Warlord - at 2013.05.15 23:34:00
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76. Sticky:Dev blog: Dual Character Training - in EVE Information Portal [original thread]
SunTsu Rae wrote: I've read enough. To say that your prose is well put together is true, to say that you have a valid point, no so true. I pay for the account per year, because I work for a living. Why should I pay again for a feature that sh...
- by Alx Warlord - at 2013.05.15 23:03:00
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77. Sticky:Dev blog: Dual Character Training - in EVE Information Portal [original thread]
Damion Rayne wrote: Now this is straight up greed. There has never been a valid reason posted anywhere, as to why more than one character can't be training skills at the same time on the same account. This is pure greed, pure money grubbing (s...
- by Alx Warlord - at 2013.05.15 21:47:00
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78. Unified Acount Idea - in Player Features and Ideas Discussion [original thread]
Now with DEV BLOG! http://community.eveonline.com/news/dev-blogs/dual-character-training/
- by Alx Warlord - at 2013.05.15 18:42:00
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79. Sticky:Dev blog: Dual Character Training - in EVE Information Portal [original thread]
I really appreciated this. Many players will use this feature, and I hope that this turn up being really profitable to CCP. So you can hire more Devs and pay them better! If you guys plan to improve this in a further level as this proves profitab...
- by Alx Warlord - at 2013.05.15 18:40:00
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80. T2 Logistics Frigates - in Player Features and Ideas Discussion [original thread]
Drake Doe wrote: Alx Warlord wrote: You have to keep in mind that TII logstics Cruisers are used for BS level conflicts and they are OP. So if you fallow the same logic, TII Logistic Frigates would be used for BC level conflicts being OP. ...
- by Alx Warlord - at 2013.05.15 06:51:00
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